Full-Stack .Net Developer
Bucharest, Romania
6 zile în urmă

Company Description

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

Company Profile

Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia . We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you the pirate game Skull and Bones !

Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II , and being the innovators of naval gameplay in Assassin’s Creed III , Assassin’s Creed IV : Black Flag , Assassin’s Creed Rogue and Assassin’s Creed Origins .

And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.

Find out more about us on our website : singapore.ubisoft.com

Job Description

Role Summary The ideal candidate for this position will be responsible for the design and implementation of Visual Effects for our next AAA project.

The candidate will have a passion for making games, strong artistic skills, and an understanding of the technical constraints working within the game environment.


  • Create and optimise particle effects including : natural phenomena such as rain or wind, explosions, destruction, smoke, and fire.
  • Create and iteratively develop game assets including geometry, full screen, and surface shader effects from inception to final review on the target hardware within the game engine.
  • Follow concept art, story boards, written descriptions, and scripts to prototype and implement FX in game.
  • Work closely with fellow artists, effects system programmers and game designers.
  • Work closely and with direction Creative Leadership to create high quality visual effects.
  • Any other ad-hoc duties, if necessary
  • Requirements

  • Strong artistic skills and understanding Traditional Art and Animation principles
  • Ability to create fully optimized and hyper realistic in-game VFX for a wide range of system requirements
  • Advanced knowledge of most game development tools and ability to master proprietary tools and development processes
  • Ability to work successfully in a large team of other artists, programmers, and game designers, with managerial experience
  • Excellent communication, interpersonal, and organization skills
  • Ability to work under tight deadlines
  • Strong work ethic, self-direction and artistic vision
  • Notes

  • Please provide a reel with effects examples and coding samples from previous tool development with your application
  • Additional Information

    To all recruitment agencies : Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location.

    Ubisoft is not responsible for any fees related to unsolicited resumes

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