Deconstruct competitor data, analyze other games mechanics and systems
Design data architecture
Build simulation tools in MS Excel in order to balance in-game data and project player’s progression
Manage the tuning and pacing of the player progression and help to design the tools required for this process
Balance and manage the different in-game currencies (sources and sinks)
Drive the architecture and balancing of different in-game systems : PvP, PvE, Crafting, Events, Heroes
Define monetization strategies and balance the economic system : IAPs & sales, reward schedules, player segmentation, discounts
Manage Live Ops strategies from a numerical and scheduling perspective : Events design, Live Ops calendar design
Evaluate permanently the coherence of the economy systems, from a balancing perspective (future updates, sales, new game modes)
Collaborate with BI & Data Analytics team to produce in-depth analysis of the monetization and provide concrete design solutions
Collaborate with BI & Data Analytics team to define, validate and adjust intentions and monitor post-release performance in order to improve KPI
Proficient in Excel + VBA
Monetization & Economic balancing skills (intermediate) : understanding of economical concepts, economic systems and how they fit within the game
Experience in ecosystem design (medium Mathematical skills, algorithms, trends, equations)
Worked at least on 1 live game title (mobile preferred, f2p preffered)
Able to communicate clearly about complex topics.
Team player, able to bring and receive constructive feedback and to share a common vision.
Strong analytical and synthetical abilities : able to deconstruct deep systems and to improve them for a better user experience
Nice to have
Experience in one of the following game genre : MMO Strategy game, MMO RPG, MOBA, City builder, management game, collectible card games, or any game involving deep mechanisms and stats balancing.
Other Scripting / Programming skills (Python, C#)
What's in it for you
If you're into sport we've got a great gym right into our studio;
We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
Since we value health you'll have access to private medical system after the first 3 months;
If somehow you feel under the weather you can quickly go to our in studio doctor.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-
renowned brands. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.
Being one of the first gaming companies ever established in Romania, Ubisoft has built, throughout its over 26 years of existence, a strong foundation to grow on.
With a strong history of acclaimed games like Silent Hunter, Blazing Angels or HAWX, the studio has moved into co-development and has made its mark in blockbuster games like, Assassin’s Creed, Ghost Recon,Watch Dogs and Just Dance.
We are currently involved in the development of some of Ubisoft’s biggest AAA brands, such as Ghost Recon, Assassin’s Creed and The Crew.
More than just games, we strive to create immersive and engaging worlds that offer moments of escape, fun and adventure as well as opportunities for self-discovery and learning.
In an ever-evolving industry, Ubisoft teams are eager to enrich players’ lives with unique and memorable gaming experiences.
We want you to be our partner in this, we want you to evolve with us