UX Designer
Amber Studio
Bucureşti, Bucureşti şi Ilfov
5 zile în urmă
source : Jooble

As our internal UX / Interaction Designer you will be filling the role of a behavioral scientist in a design environment.

Your primary mission will be to understand business needs, product requirements, and player motivations and transform that understanding into user-focused and intuitive player experiences, mainly for mobile devices.

Job responsibilities :

Research

  • Play games : our games, our competitor’s games and other interesting titles on the market
  • Participate in and learn from relevant community discussions (netnography, or deep hanging out, see Clifford Geertz or Jared Spool)
  • Document your findings, and provide insights and feedback from the players’ perspective
  • Assist in the collection and interpretation of the metrics (from analytics) and player data (surveys, interviews, playtests, diary studies, ) used to iterate on designs
  • You may occasionally be responsible for setting up or facilitating interviews, playtests and surveys
  • Collaborate

  • Partner with stakeholders to identify requirements, and set design priorities
  • Define desired player outcomes for the features you’re designing
  • Run or assist in running accessibility reviews, heuristic reviews and content audits
  • Facilitate or participate in game play sessions with the team
  • Facilitate or participate in ideation sessions, design critiques, or structured workshops (LDJ, HMW, Player Journey Mapping )
  • Articulate the impact of your design ideas and decisions
  • Estimate, manage and regularly communicate the status of your tasks
  • Create design briefs and necessary visuals to support your ideas and decisions when communicating them
  • Work across disciplines to validate, execute, and iterate on designs, and assist the team in creating a shared understanding of the feature or game
  • Design

  • Design task and user flows
  • Organize and structure content (information architecture)
  • Create sketches and wireframes
  • Assist UI Artists in the creation of UI design systems and UI kits
  • Create click-throughs, motion sketches, and design micro-interactions
  • Write copy and microcopy
  • Create interaction and implementation documentation
  • Teach & Learn

  • Participate in or hold discussion and presentations on a variety of design subjects (and not just design)
  • Identify opportunities and share your knowledge and understanding with your team through your day to day work
  • Qualification and requirements :

  • You play mobile, PC or console games and you have at least a good understanding of gaming terminology. You don’t have to be a hardcore gamer but the more games you play, the better the fit for this position, which is, after all, in the gaming industry.
  • You’ve been working as an Interaction designer or UX Designer for at least 3 years
  • You’ve worked in 10-50 person teams
  • You’ve worked in cross-functional teams following Agile methodology (words like scrum, retro, planning, refinement are part of your workplace vocabulary)
  • You have the ability to manage your time wisely, we’re mostly working in remote teams after all
  • You’ve already done at least 90% of the stuff mentioned in the What you’ll be doing section (above)
  • You have a strong ability to recognize and predict use cases and player interaction patterns, including golden paths (happy paths / red routes / task flows) as well as edge and corner cases, and regularly incorporate them into your designs
  • You have strong understanding of information design, design thinking practices and methodology, usability heuristics, gestalt principles, and player psychology
  • You have strong verbal and written communication skills and you have a track record of effectively selling ideas to stakeholders
  • Solid, proven skill with graphic and motion design is a plus
  • Solid, proven skill with user research practices is a much bigger plus (IDEO design thinking toolkit, with focus on preparing, facilitating, analyzing, and transforming data from interviews, playtests, longitudinal studies, and surveys into actionable insights)
  • What we offer : The opportunity to work on a diversity of games, focusing mostly on mobile gaming but expanding into PC and Consoles.

  • The opportunity to work with and learn from at least 12 designers with over 11 years of experience in the gaming industry, as part of a 60+ person design guild, made up of game designers, level designers, and UX designers.
  • Classes ranging from design, to art, modelling, and personal development.

  • A professional and friendly bunch of people to work with. You’ll be part of R&D, and even through there are over 250 people in this group, we maintain a flat structure.
  • Feel free to approach anyone if you have a question, concern or just wanna say hi.

  • Access to training and learning programs through Amber Academy and other smaller scale learning opportunities (bi-weekly Design Pill , bi-weekly Design Guild meetup, bi-weekly UX meetup, 1 : 1 mentorship).
  • An attractive salary package with private medical services.
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