As our internal UX / Interaction Designer you will be filling the role of a behavioral scientist in a design environment.
Your primary mission will be to understand business needs, product requirements, and player motivations and transform that understanding into user-focused and intuitive player experiences, mainly for mobile devices.
Job responsibilities :
Play games : our games, our competitor’s games and other interesting titles on the market
Participate in and learn from relevant community discussions (netnography, or deep hanging out, see Clifford Geertz or Jared Spool)
Document your findings, and provide insights and feedback from the players’ perspective
Assist in the collection and interpretation of the metrics (from analytics) and player data (surveys, interviews, playtests, diary studies, ) used to iterate on designs
You may occasionally be responsible for setting up or facilitating interviews, playtests and surveys
Partner with stakeholders to identify requirements, and set design priorities
Define desired player outcomes for the features you’re designing
Run or assist in running accessibility reviews, heuristic reviews and content audits
Facilitate or participate in game play sessions with the team
Facilitate or participate in ideation sessions, design critiques, or structured workshops (LDJ, HMW, Player Journey Mapping )
Articulate the impact of your design ideas and decisions
Estimate, manage and regularly communicate the status of your tasks
Create design briefs and necessary visuals to support your ideas and decisions when communicating them
Work across disciplines to validate, execute, and iterate on designs, and assist the team in creating a shared understanding of the feature or game
Design task and user flows
Organize and structure content (information architecture)
Create sketches and wireframes
Assist UI Artists in the creation of UI design systems and UI kits
Create click-throughs, motion sketches, and design micro-interactions
Write copy and microcopy
Create interaction and implementation documentation
Teach & Learn
Participate in or hold discussion and presentations on a variety of design subjects (and not just design)
Identify opportunities and share your knowledge and understanding with your team through your day to day work
Qualification and requirements :
You play mobile, PC or console games and you have at least a good understanding of gaming terminology. You don’t have to be a hardcore gamer but the more games you play, the better the fit for this position, which is, after all, in the gaming industry.
You’ve been working as an Interaction designer or UX Designer for at least 3 years
You’ve worked in 10-50 person teams
You’ve worked in cross-functional teams following Agile methodology (words like scrum, retro, planning, refinement are part of your workplace vocabulary)
You have the ability to manage your time wisely, we’re mostly working in remote teams after all
You’ve already done at least 90% of the stuff mentioned in the What you’ll be doing section (above)
You have a strong ability to recognize and predict use cases and player interaction patterns, including golden paths (happy paths / red routes / task flows) as well as edge and corner cases, and regularly incorporate them into your designs
You have strong understanding of information design, design thinking practices and methodology, usability heuristics, gestalt principles, and player psychology
You have strong verbal and written communication skills and you have a track record of effectively selling ideas to stakeholders
Solid, proven skill with graphic and motion design is a plus
Solid, proven skill with user research practices is a much bigger plus (IDEO design thinking toolkit, with focus on preparing, facilitating, analyzing, and transforming data from interviews, playtests, longitudinal studies, and surveys into actionable insights)
What we offer : The opportunity to work on a diversity of games, focusing mostly on mobile gaming but expanding into PC and Consoles.
The opportunity to work with and learn from at least 12 designers with over 11 years of experience in the gaming industry, as part of a 60+ person design guild, made up of game designers, level designers, and UX designers.
Classes ranging from design, to art, modelling, and personal development.
A professional and friendly bunch of people to work with. You’ll be part of R&D, and even through there are over 250 people in this group, we maintain a flat structure.
Feel free to approach anyone if you have a question, concern or just wanna say hi.
Access to training and learning programs through Amber Academy and other smaller scale learning opportunities (bi-weekly Design Pill , bi-weekly Design Guild meetup, bi-weekly UX meetup, 1 : 1 mentorship).
An attractive salary package with private medical services.
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