Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams.
This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more
Develop key game systems with respect to the creative direction of the project and translate the vision into a playable experience.
Work in collaboration with production teams to design, balance and implement major game systems into the project;
Use knowledge of existing industry standards to create game systems which will provide the best experience for players;
Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
Carry ideas from conception through prototyping to detailed design and implementation;
Collaborate with the user research lab and QC teams in regards to playtests of prototypes and implement feedback into work;
Produce clear, effective design documentation according to project standards and contribute to raising documentation standards;
Understand best practices, production pipelines and workflows;
Manage the player journey from single player to co-operative / player versus player, designing game systems which make the transition between these states as seamless as possible;
Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
Create systems which interface between the game and mainstream social media platforms to facilitate and encourage social interaction for the benefit of the player, the game, the community and the studio;
Design key aspects of the multiplayer experience including grouping, matchmaking and player to player interactions;
Assist the Lead Game Designer with any other ad hoc responsibilities.
Skills and Knowledge
Strong interpersonal and communication skills;
Good knowledge of a wide range of games across multiple platforms and an understanding of the core design concepts which underpin them;
Solid knowledge of current design methodologies regarding player acquisition, engagement, retention and monetization;
Good understanding of 3Cs, usability and UI design best practices;
Strong time management and prioritisation skills;
Familiarity with data management software (such as Perforce);
Aware of market trends, technology advancements and general progression within the games industry;
Comprehensive working knowledge of applications related to documentation such as Microsoft Office, Adobe Creative Suite, Wiki etc.;
Bachelor’s degree in game design or other relevant training;
2 - 3 years’ experience in game design or other relevant experience;
Salary : Competitive + Relocation
Location : Newcastle Upon Tyne, UK
Ubisoft reserves the right to close this advert earlier should we feel we have received sufficient applications.