As a Game Balancing Designer , your main responsibility is to make sure the game’s features are paced in a way that engages our players, by understanding how they behave in-game.
More specifically, you will :
Balance in-game items and gameplay difficulty.
Balance the game’s economy and its meta systems.
Write thorough and complete feature documentation.
Communicate designs clearly to other team members.
Benchmark industry best practices.
Analyze the user behavior from all available sources to make sure it matches our intentions.
About Gameloft Bucharest :
Gameloft Bucharest was created in 2000 with a passion for games that spawned 42 titles for all platforms, from Java to consoles.
Our games are recognized and praised by our players and by the industry. We take pride in our titles, from N.O.V.A, introduced on stage during the 2010 Apple Keynote as the first iPad game ever, to FPS benchmarks such as Modern Combat, with over 175 million downloads & Sniper Fury, with over 109 million downloads.
What can you expect from us?
We are a 430 person game development studio in the greenest part of Bucharest;
We have diverse backgrounds and we all love to work on our own games and ideas;
You would work in a small agile team where everybody’s inputs are valued;
The team is international, and we have several foreign colleagues;
You will be using robust systems that serve millions of players;
Exercising your creativity when solving tasks is much appreciated;
You may be working on games using famous brands such as Marvel or Disney;
We don't have many meetings : )
Why work for us?
Work from Home program available.
Day off for your birthday and company’s anniversary;
Free psychological counseling.
Medical insurance package, in partnership with Regina Maria Clinic .
Supportive working climate, a team with a free communication style.
A chance to work in a real multicultural environment.
All the usual perks : cafeteria, free coffee, free fruits, gaming room, relaxation area, free gym. (We will enjoy these again after things will get better)
Kindergarten inside our courtyard.
Strong knowledge of basic rules of game design (gameplay, learning curve, creating emotion, difficulty balancing, reward).
Deep, up-to-date knowledge of the free-to-play market, both on PC and on smartphones.
Basic Experience with at least some of the industry-standard editor packages (UDK, Unity).
Strong analytical and formal thinking, able to break problems down into their key variables and identify the relations between them.
Passion for games on all existing formats : board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games.
Good econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data;
Good knowledge of Excel.
Fluent in English (both written and spoken), concise writing skills.
You can apply with your English or Romanian CV.
At Gameloft, we believe in diversity, so no applicant will be discriminated against based on criteria such as gender, age, gender identity, religion, nationality, etc ...
Your CV will be reviewed by our hiring manager, and if he finds it relevant, one of our colleagues from HR will contact you.
Next, you will take a remote test, followed by a chat with hiring managers and HR. They will give you specific details about the job and you can ask them anything you are interested in knowing about working here.
The whole process usually takes 3-4 weeks, but of course, it depends on how fast you can come to us.
If the test fails, we will notify you within 1-2 days. You will certainly receive feedback from us about the process, but you can also track the status of your application through our application system.