Your life at Ubi
As a C++ Engineer you will be responsible for the creation, debugging, maintenance, and optimization of the game’s engine, editor, and related tools that are used for the game’s development, in order to ensure a smooth production cycle for the entire development team.
You will work closely together with the teams that are directly using this technology (Level Design, Game Design, and Gameplay teams), both from Bucharest and from Paris, in order to develop one of Ubisoft’s major AAA titles.
The professional value you bring :
Participate in the project development on the engine, editor, and tools programming side;
Offer technical solutions, innovate and improve the quality of implementation, performance, and usability of the editor, tools, and tool chain as a whole;
Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs;
Keep the existing engine and tools up to date in accordance with the latest changes that occurred in the development pipeline (e.
g. new SDKs or middleware versions);
Ensure smooth communication with similar production teams in France (with both technical and non-technical parties).
The personal value you bring :
You have good knowledge of C++ programming. Knowledge of C# programming is a big plus;
You are proactive in identifying development needs in our industry;
You are knowledgeable about the internal tools used in the video game production pipeline;
You are keen to participate in the development of the junior members of our team;
You are used to communicating effectively with both technical and non-technical parties;