Your life at Ubi
As a Lead Artist at Ubisoft Bucharest, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy.
Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.
You will collaborate in following up on the art team’s work, coach team members, and validate production outcomes while overseeing part of the development of the game.
Manages the Art Team
Develops and motivates the team
Assures that the mandate is accomplished
Your main mission :
1. Managing the Art team :
Estimate workload, suggest planning and set priorities for the art team;
Conduct follow-ups on the advancement of the work of the team;
Task distribution, based on people skills, development wishes and overall planning;
Participate in the selection of team members (recruitment);
Know the technical and artistic constraints so as to properly direct / coach the team.
2. Developing and motivating the team :
Offer artistic support for the Art team;
Know the technical and artistic constraints so as to properly direct / coach the team;
Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members;
Create a work environment that is motivating for team members and which fosters development and creation.
3. Assures that the mandate is accomplished :
Responsible of the performance management of his / her team members;
Suggest corrective measures when necessary so as to meet set objectives;
Assist in the production of graphic assets & level art according to the project’s needs;
Know the game’s storyline and gameplay (game design documents) and adjust the work to reflect these elements;
Guarantee the quality of the models and ensure that they are produced on time;
Conduct and be responsible for the reviews on art.
The professional value you bring :
Previous experience as a Level Artist in the video game production (modeling / texture, level art / characters);
Experience in team management.
Good knowledge of specific tools (3Ds max, Zbrush, Photoshop, );
Knowledge of the technical constraints relating to 3D engines and level editors;
Up to date with the latest technologies;
The personal value you bring
Ability to work in a team, with good leadership skills;
Excellent interpersonal and communication skills.