Bachelor’s degree in computer science or computer engineering or equivalent
Good spoken / written English
Highly experienced in C++ programming
Good knowledge of algorithms and OOP
3D math skills
Knowledge of (game) physics will be a plus
Good knowledge of C# and WPF will be a plus
Previous experience working on game consoles will be a plus
SKILLS AND KNOWLEDGE
Results driven, focused on delivering quality work
Ability to work as part of a team with excellent communication & interpersonal skills
Very good problem solving & troubleshooting skills
Strong analytical and synthesis skills
Attention to details
Pro-active and self-motivated
The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games.
We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.
Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools / editors.
This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.
The main tasks of a Tools Specialist are to :
Actively participate in the design and evolution of tools according to the team’s roadmap
Develop, integrate and build tests for those tools
Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
Suggest improvements whenever necessary by designing and implementing new systems
Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
Correct the bugs determined by other working units and the quality control team
Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
The work is done following the SCRUM methodology.
Benefits that you can enjoy :
If you're into sport we've got a great gym right into our studio;
We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
Since we value health you'll have access to private medical system after the first 3 months;
If somehow you feel under the weather you can quickly go to our in studio doctor.