The Narrative Designer participates in the crafting of a game’s story, creating characters, defining the story behind locations or objects, designing the narrative of missions, building story arcs, contributing to building the player’s emotional journey.
The main and routine tasks of the narrative designer are to :
Create descriptions and backstories for characters, locations, objects, events;
In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation;
elaborate on all elements that enhance the quality of the experience, including dialogues, timing of events, props etc.
Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;
Describe narrative situations, create documents defining their content and their role in the course of the game.
Diploma of College Studies in scriptwriting, literature, filmmaking or video games is a plus;
Experience in the video game industry is a plus;
Good understanding of video games;
Ability to collaborate and respond to feedback in a mature and timely manner;