C++ Engine Programmer for Physics Simulation Middleware
SC UBISOFT SRL
Romania
10 zile în urmă
source : EJOBS GROUP

TRAININGS

  • Bachelor’s degree in computer science or computer engineering or equivalent
  • Good spoken / written English
  • RELEVANT EXPERIENCE

  • Highly experienced in C++ programming
  • Good knowledge of algorithms and OOP
  • Strong 3D math skills
  • Knowledge of (game) physic will be a plus
  • Good knowledge of C# and WPF will be a plus
  • Previous experience working on game consoles will be a plus
  • SKILLS AND KNOWLEDGE

  • Results driven, focused on delivering quality work
  • Ability to work as part of a team with excellent communication & interpersonal skills
  • Very good problem solving & troubleshooting skills
  • Strong analytical and synthesis skills
  • Attention to details
  • Pro-active and self-motivated
  • Descrierea jobului

    The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games.

    We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.

    SUMMARY

  • Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
  • Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools / editors.
  • This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.
  • RESPONSABILITIES

  • The main tasks of an Engine Programmer are to :
  • Actively participate in the design and evolution of APIs & tools according to the team’s roadmap
  • Develop, integrate and build tests for those APIs & tools
  • Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
  • Suggest improvements whenever necessary by designing and implementing new systems
  • Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
  • Correct the bugs determined by other working units and the quality control team
  • Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
  • The work is done following the SCRUM methodology.
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