3D Digital Artist
Cluj-Napoca, Romania
30 zile în urmă

Job Description

As a 3D digital artist within MindMaze’s artistic team, you will be responsible for making creative decisions concerning asset creation and design that can be integrated seamlessly into MindMaze products.

You will :

  • Master the process of modelling, texturing, lighting for MindMaze’s rehabilitation video games;
  • Working closely with the Art Director and the Game Designer to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives;
  • Anticipate different production constraints with various modelling and lighting techniques, and understand the budgeting restrictions associated with them;
  • Create, maintain, and communicate documentation for guidelines and implementation techniques;
  • Respect the artistic direction given to MindMaze projects.
  • Qualifications

    To be successful you can illustrate the fact that you have the following abilities :

  • A longstanding passion for video games;
  • A portfolio, or demo reel that demonstrates skills and creativity;
  • A high level of creativity and a track record of consistently thinking out of the box;
  • Ability to build constructive work relationships and at ease with interacting with colleagues from other departments;
  • Extremely well organized, with a strong focus on detail, and the ability to set levels of detail-orientation that you require colleagues to meet;
  • Ability to solve problems in a fast-paced, ever-changing business environment. Displaying a high level of critical thinking in bringing successful resolution to high impact, complex, and / or cross-functional problems;
  • A good sense of humor and at ease working both autonomously and as being part of a team.
  • Essential skills :

  • A solid foundation in the traditional arts;
  • A minimum of 2-3 years video game development experience;
  • Experience using Unity 3D;
  • Thorough understanding of real-time, and pre-rendered lighting techniques;
  • Proven ability to create environmental assets, stylized or realistic, ranging from hard-surface vehicles and props to organic assets and entire set pieces;
  • Ability to Interpret artistic direction with ease, with or without concept art;
  • Ability to create efficient UVs and topology for production;
  • Understand current animation / vfx production pipelines with a focus on Modeling, texturing and lighting;
  • Ability to concept model, texture and light entire scenes for look development;
  • Knowledge of current animation programs like Maya / Max, Zbrush / Mudbox, substance painter and Photoshop;
  • Minimum C1 level of French and / or English.
  • Icing on the cake :

  • Prior experience of working in a rehabilitation or medical company;
  • Prior exposure to a Holocratic organisation.
  • Do NOT apply if :

  • You do not thrive working with engineers and R&D teams;
  • Innovation and a lack of clear precedents make you nervous;
  • You’re seeking a springboard to a new job within the next year.
  • Aplică
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